Fresh from the digital grill

Serve heat.
Stack points.
Stay hungry.

An original, bite-sized arcade built for Kabob's. Thread the chaos, blast burnt bites, and keep your streak alive as the kitchen gets hotter.

Now serving

Skewer Storm

A restaurant beyond the stars · Original shooter · A growing discovery atlas

Score 000000
Wave 01
Heat x1
Course progress0 / 120
SHIP XP 0 / 1,250 · THIS DEVICE
HOLD SHIFT TO BOOST 100%
10,000 / 10,000 HP · shield 0
Tonight's special

Thread the storm.

A short opening becomes a demanding 24-course cosmic voyage with 24 distinct boss encounters. Aim for 31–44 minutes of flight, plus reading breaks. Each life has 10,000 hull HP. Discover 1,000 named emitter loadouts and choose your build. The abyss is an optional encore.

Mouse or arrows · hold Space · Q previous / E next · hold Shift to boost · H repair · P pause

Skewer Rail G1 · 1/1000 emitters
F / D / T / N selects stock · Enter deploys
Tutorial: The Gilded DepartureHOSTILES 0 · SHOTS 0 · HITS 0 · MISSES 0

Flight: Choose mouse, arrows, or both in Controls & sound. Hold Space on desktop; touch drag moves and fires. Q selects the previous owned emitter; E selects the next. Your chosen emitter keeps its grade when you switch. P pauses.

Survival: Three lives, each with 10,000 HP. Shields reduce damage but cannot erase it: at most three charges expire after 15 seconds. Every defeated campaign boss awards a reserve life, up to eight. R grants 10 seconds of rapid service with a 40-second cooldown. X grants a three-second ram with a 35-second cooldown. Final boss warnings identify a safe corridor; a rare critical sweep can destroy a hull.

Skills: Hold Shift while moving to spend turbo energy. Release it to recover energy. After finding guidance, J tracks targets for five seconds with a 35-second cooldown. H uses one repair kit to restore up to 3,000 HP; it saves the kit when your hull is full. Combat equipment resets when a hull is lost; workshop talents persist.

Pantry: F cycles fire recipes, D defense, T support, N the cake. Enter deploys the selected recipe. B places a stored food decoy; A uses the cake. V charges while you are not firing; C charges on hits and loses charge on misses. Red and orange fault pickups can downgrade or reset your selected emitter, or trade speed and hull for a grade. Their warning shapes are distinct and magnets leave them alone.

Visitors encountered

Unknown visitors remain hidden until you encounter them.

    Hubble image gallery · real observations

    The photographs below are real Hubble observations. Moving stars, planetary flybys, alien ships, travel routes, and sector positions are artistic fiction, not a to-scale astronomical map. Full image attribution and source links accompany every photograph.

    From planetary systems to the cosmic web

    Game shelf

    Kabob's Arcade

    Original concepts built around familiar, public-domain game mechanics.

    In development1 player

    Stack the Special

    Balance an impossible tower of restaurant favorites while the dining room gets delightfully chaotic.

    Coming to the grill
    ConceptSolo cards

    Peacock Patience

    A relaxed, Kabob's-flavored solitaire concept with original artwork and familiar public-domain rules.

    On the prep list

    Quick start

    Three rules.
    Infinite dinner rush.

    1. 01
      Move clean

      Choose mouse or arrow movement, or both. Space fires; Q/E changes emitters. Hold Shift while moving to boost; release to recover energy. Touch drag moves and fires.

    2. 02
      Build heat

      Land quick consecutive hits to raise your score multiplier.

    3. 03
      Survive the rush

      Twenty-four timed courses introduce new visitors. A distinct boss arrives in every course; read their warnings and defeat them before service times out. Ordinary enemies can pass. Finish course 24 to win, then choose the optional abyss encore.

    Player card

    Your local chef profile

    Your name, scores, and XP stay in this browser on this device. This prototype does not create an online account or send personal information anywhere.

    Best0 Total XP0 Runs0

    Flight controls & sound

    Touch drag moves and fires. Desktop holds Space. Q selects the previous owned emitter; E selects the next. F/D/T/N cycles stock; Enter deploys. J guidance, Shift turbo, H repair, R rapid service, X short ram, V quiet nova, C precision bloom.

    These controls are saved on this device. Sound starts after a click or key press. The mute, reduced-motion and graphics-quality controls remain available in flight.

    The cosmic pantry field guide

    Seen: name revealed. Collected: identified in your pantry. Used: full capabilities revealed. Discovery survives between runs on this device; combat equipment resets when a hull is lost.

    This device · permanent ship mastery

    Build your own flight style.

    0 points available
    The long progression, explained

    Ship level 2 requires 1,250 XP. Later gaps follow a growing power curve. Level 92 requires 100,000,000 XP, exactly half the 200,000,000 XP needed for maximum level 99. A new ship can earn 98 points in total; migrated old mastery keeps its earned point budget; double mount costs 75. Free respec refunds allocated points after confirmation. Your wave number, temporary equipment grade and arcade rank are separate systems.

    Hits train accuracy in the sense of practice; accuracy upgrades reduce random scatter and improve projectile speed. They do not automatically aim or promise to hit. Damage, cadence and movement bonuses have modest caps so the voyage still takes skill.

    Saved on this device only.

    Discovered · stored · ready when you are

    Q / E

    New equipment

    Combat is paused while you read. This prompt appears once per equipment lesson on this device.

    The observatory · a free study room

    Turn a sight into a question.

    Change an input, follow the substitution and check the units. The flight, biological creatures and hazardous flybys are arcade fiction. The observations, equations and linked research resources have a different job: helping you investigate the real universe.

    Research databases, free textbooks & interactive tools
    Jargon desk · astronomy, probability and biological design

    Start with OpenStax and NASA for context; use ADS to find the research literature. A preprint is not automatically peer reviewed, and an accessible abstract does not guarantee free access to its publisher’s full text.

    THE OPTION HOUSE · FREE COIN ARCADE

    The Peacock Night Market

    Five cabinets. One shared device balance.

    SHARED DEVICE COINS
    0.000
    3 decimal places

    0.001 coin per 250 banked shared arcade XP.

    FREE PLAY
    NO CASH VALUE
    YOUR ACCOUNT ALLOWANCE

    1.52525252525 coins · one claim every 24 hours

    Daily coins are saved to your account bank. This practice balance stays on this device. Open account coins & games ↗

    Peacock Reels

    Three reels. One illuminated payline.

    Pay table, exact odds & rules

    Return includes your stake: a 2× payout on 1 coin returns 2 coins, for a net gain of 1. A 1× payout returns your stake and makes no profit. Wager at least 1 coin, enter a larger custom amount, or use MAX to fill in your available whole coins. A losing round loses the entire wager.

    Independent, unbiased cryptographic draws. Fixed pay tables; no autoplay, adaptive odds, balance-based adjustments or paid coins.

    How to earn scarce coins

    Account daily claim: 1.52525252525 coins once every 24 hours. Guests receive no daily grant or starting coins.

    Newly banked arcade XP earns 0.001 coin per 250 XP. Card rewards require an actual win: losses, ties and folds earn no coin reward.

    Performance crumbs: each new personal-best score point earns 0.000000000000000003452345; a completed eligible round earns 0.000000000000000000000137. Card crumbs are paid only on a newly won round.

    Skewer Storm: each non-shadow enemy defeated earns 0.000000000000000000000001; a boss adds 0.000234452; collecting a gun for the first time adds 0.0500023423423412.

    The first verified full clear in a supported game adds 1 whole coin. Another distinct full clear adds 0.00003452345. A short hand, a loss, a reset or reopening an old result is not a full clear. Endless games use personal-best rewards.

    Balance arrows: ◆ thousands · ✦ millions · ✺ billions · ❖ trillions, or expand through 23 to all 24 decimal places. Changing the view never changes the balance. Wagers always use whole coins; input decimals round half up, then cap at your available whole coins.